
Bringing Back The Model of the One Room Schoolhouse
This article originally appeared on The Hill. John Seely Brown, formerly Chief Scientist at Xerox and Head of Xerox Palo Alto Research Center (PARC), is co-founder of the Institute for

This article originally appeared on The Hill. John Seely Brown, formerly Chief Scientist at Xerox and Head of Xerox Palo Alto Research Center (PARC), is co-founder of the Institute for

Nancy Harrison, BFA, MA says, “I began my career as an illustrator like many do – crayoning on walls. Back then it was considered a bad habit, now I get

Whenever you apply for a new gig, you always read the job description first, since you want to make sure your skillset, education and interests are a fit for the

To improve student success after graduation, colleges must involve students in team activities. This means moving beyond the lecture hall, classroom and library to embrace events and competitions as educational technologies.

From time to time we ask students to reflect on their path through college. In this segment, Gabriel Lamoire offers his perspectives on how to become an audio engineer and

We’ve already dispelled the myth that creative careers don’t make much money by looking at animation salary. It should be no surprise that video game design and development salary can

Probably the first legal contract a new professional signs is a non-disclosure agreement (NDA), possibly with an employer or with a friend who is starting a company. If trade secrets

As the Talent Development Manager at DreamWorks Animation, Grazia Como spearheads the company’s Talent Development Program. The Program concentrates on college level scouting and recruiting, internship and training programs, to

“If you want to change the future, become a software engineer”. Such a headline is not unusual these days. Some articles speak of software engineering as a “dream job”, that

Are you a beginner in audio production and want to learn more about audio editing and audio mixing? As distinct types of audio production work, audio editing and audio mixing
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