
How the rise of esports will affect the game industry
This post originally appeared on VentureBeat. It’s an esports world, and we’re just living in it.It might have seemed liked hyperbole to say this a few years ago, but it’s

This post originally appeared on VentureBeat. It’s an esports world, and we’re just living in it.It might have seemed liked hyperbole to say this a few years ago, but it’s

Jessica “Psy” DeLacy, USV class of 2010, talks about her previous position at PDI and DreamWorks Animation as a Character TD (technical director). She describes the role rigging plays in

If you are trying to pursue an art career and become a professional artist, or an engineer looking to develop an appreciation for contrast and nuance (both of which you

Last month, Kirill Tokarev sat down with USV student Will Koehler about his stylized experiments with Unreal Engine 4. This post originally appeared on 80.lv. In this breakdown, Koehler talked

It is now obvious that VR and AR are driving the development of new visual display devices as well as visually rich 360° content. Most people are not aware that

Everything you thought you knew about vocational education programs is wrong. When Donald Trump asked top technology leaders what issues they faced when he met with them in December, developing
Virtual reality has been under fire for its performance at this year’s Consumer Electronics Show. Oculus was absent from the show, the rumored HTC Vive 2 wasn’t unveiled, and many
Guest blog post by USV student Caleb Madsen. When it comes to creating superior listening environments, whether with digital audio or analog, augmented reality applications are the future. Many current
Augmented Reality (AR) technology engrossed 45 million people this past year thanks to the immersive world of “Pokémon Go”. But I have seen firsthand how the possibilities in AR technology
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